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Open to work

Community & Content

SEROTONYL

Moscow · GMT+3 · Remote serotonylwork@gmail.com Discord: spq

I spent the last year running player support for a 4,800-member modded Minecraft community — untangling custom-mod bugs, talking people down from disputes, and building the onboarding pipeline that trained the team after me. I edit video, run OBS, and I'm currently studying game development. Looking for a community or content role at a small studio that wants someone who's already done this, not someone who needs to learn it from zero.

What I actually do

Community & support

Discord/VK moderation, conflict de-escalation, onboarding & training design for new support staff.

Video & content

Premiere & After Effects edits, OBS production, short-form cutting for social platforms.

Technical range

Linux, basic networking & server admin, PC builds, comfortable directing AI tools for small technical projects.

Featured case

ShadowCraft — player support & team lead

Case 01
Community4,800+ members
Tenure1+ year, → admin
LedTeam of 2–5
  • Handled 1–8 support requests daily — from two-minute fixes to disputes that stretched over weeks.
  • Explained non-standard custom mod mechanics clearly enough that players thanked me for the walkthrough, unprompted.
  • De-escalated sensitive situations with care, including disputes over in-game purchases made in questionable judgment.
  • Kept communication honest during long waits for information, rather than inventing timelines to make players feel better.
  • Wrote the role descriptions for two support positions and designed the onboarding pipeline that trained every agent after me.
a player, after a mod mechanic walkthrough "thanks a lot… really nice guide"
a player, mid-support "I'd like to clarify — I'm not quite the server administrator." (corrected the assumption, then solved the actual request anyway)

How new support agents got trained

  1. Application reviewed, then a voice call to talk through hypothetical situations.
  2. First day: shadow an experienced agent, no tickets yet.
  3. First real ticket, solo — but tagging me to review before closing.
  4. Independent work, with targeted help on whatever edge case came up.

The structure held for over a year and kept running well after I moved on — the server closed some time later, but not because the system broke.

Video reel

Recent cuts

watch on YouTube
Live

Top 5 Free Horror Games

A roundup of free horror titles from itch.io — same scene I'm now reaching out to for community roles.

Gameplay highlight cut

Fast-paced short-form edit, hook in the first three seconds. In production

Mock trailer

Trailer-style cut for a small indie title — pacing, music, and build-up. In production

Mechanic explainer

Short tutorial cut — the same "explain it clearly" instinct from ShadowCraft, on video. In production

Skills

Toolbox

Community & support

Discord moderation Conflict resolution Player support Onboarding design

Content & creative

Premiere Pro After Effects OBS / live production Figma Ableton

Technical

Linux / Debian Basic networking PC building AI-assisted dev tooling

Languages

English — fluent Russian — native

Also built

Side projects

Self-hosted VPN service

Independent network protocol research and multi-node infrastructure, run and maintained solo for 5+ months.

Steam top-up price comparison bot

Telegram bot comparing resale prices across platforms. Rust, PostgreSQL, Docker.